Audience participation - How, why, when?
Posted: November 29th, 2005, 12:52 pm
One of the things we talked about in notes (and continuing over sushi) after last weekend's Maestro was audience participation and how to get the audience into the show more, even without getting them literally "into" the show. We talked a little about the pacing, and how to heighten it, and it is a conversation that I'd like to continue (especially in light of the Dream thread).
One thing that we sometimes have trouble with is audience participation and we often just write it off as "it was a cold audience." This weekend was a prime example. We did a number of audience games, but the audience wasn't wont to participate. Improvisers volunteered after the lag in audience response, with one person going up twice in the same show because no one else would.
One of the things we discussed was that we seem to basically have two ways of getting the audience into the show at this point. They yell at us (asking for suggestions, Hesitation Debate, etc) or they literally get on stage and take part (Twin Pillars, Moving Bodies, Word-at-a-Time Expert, etc). And while we do mix things up a bit, other than Category Die, we tend to bring people on stage before we have them yell (Hesitation Debate is usually a Round 3 game, while we will bring up an audience member to play at Word-at-a-Time Expert or that Clumping Game in the first scene).
So, my first question is...1. Is that the right way to go about it?
Granted, Hesitation Debate may need to wait because it can be a harder game than Word-at-a-Time, but should we try to get the audience more used to interacting before we bring someone on stage? Are they ready to get up right away or should we ease them into that? We can still play Word-at-a-Time expert for example, but should we stick to merely taking questions from the audience and easing them in that way? Is it overload to do both (take a volunteer and ask for questions) in the first round (esp. in the same game)?
I love using the audience, but I'm starting to think that maybe it is too much too soon to bring them up in Round 1. For one thing, they just got comfortable and settled in to watch. They may be sipping a beer and not ready to move. For another, if an audience member does tank in the first round, you can scratch the idea of enlisting any more for the night. Third, maybe they aren't "into" it yet. Maybe we need to whet their appetite and have them see a round and build up that feeling of "Man, I can do that!" or "I want to try that!"
My second question is...2. Can we find other ways of getting the audience to participate?
Along the lines of heightening, we do the Bonnie game or some such with the audience before the show to warm them up. Then we ask for suggestions for Category Die, but there is a definite gap in that and jumping straight to bringing someone on stage. We should think on some games like the Dream or Eulogy game that are more intermediary, where we take a volunteer, but only for an interview (personal, but very low pressure). Or get back to games that the audience gets to sort of partake in, like taking questions for an advice panel or having a conversation with the audience (a la the talk in one voice game where they engage in conversation with the audience).
Plus, there are a number of other ways we can incorporate the audience without risk to themsleves. We can get them to write out lines of dialogue or stage directions before the show for use in those games where people pick up pieces of paper off the floor. Or we could do a rapid fire game like Whose Line does with audience sugestions (maybe as an elimination game? Like that game they do "Worst Line to hear from your Doctor/Mother/Priest/etc" and then players jump out in rapid succession with a line until they don't have one or the audience doesn't like it. But we could collect suggestions earlier, on paper, rather than on the spot). We can let one of them New Choice whatever they want in that game (so they participate as a director, not a player). Heck, we can even get really wacky and give them all water balloons to let loose during a scene. (OK, maybe not that far, but we can give them other things to do is the point.)
3. What do we do when there is a delay in response?
If there is a "cold" audience, should we avoid audience participation games as much as possible? If we ask for a volunteer and none steps forward, should we ask again one, two, or three games later or does that make it awkward?
4. How should we ask for volunteers?
Another point that was brought up was in how we ask for volunteers--that we ask before telling them what they will be doing. Is this the best way to do it or should we say we need two volunteers to stand up here on stage and feed words and phrases to the players when they touch you on the shoulder. Would knowing what they are getting into help or hinder getting people to raise their hands? Do some people who return time and again have a favorite game they might volunteer for if they knew what was about to be played? Could merely asking in a different way help alleviate some of the lag in response and "coldness" of an audience? If so, how should we ask?
My thoughts on this are all speculation. I'm curious to hear from others.[/b]
One thing that we sometimes have trouble with is audience participation and we often just write it off as "it was a cold audience." This weekend was a prime example. We did a number of audience games, but the audience wasn't wont to participate. Improvisers volunteered after the lag in audience response, with one person going up twice in the same show because no one else would.
One of the things we discussed was that we seem to basically have two ways of getting the audience into the show at this point. They yell at us (asking for suggestions, Hesitation Debate, etc) or they literally get on stage and take part (Twin Pillars, Moving Bodies, Word-at-a-Time Expert, etc). And while we do mix things up a bit, other than Category Die, we tend to bring people on stage before we have them yell (Hesitation Debate is usually a Round 3 game, while we will bring up an audience member to play at Word-at-a-Time Expert or that Clumping Game in the first scene).
So, my first question is...1. Is that the right way to go about it?
Granted, Hesitation Debate may need to wait because it can be a harder game than Word-at-a-Time, but should we try to get the audience more used to interacting before we bring someone on stage? Are they ready to get up right away or should we ease them into that? We can still play Word-at-a-Time expert for example, but should we stick to merely taking questions from the audience and easing them in that way? Is it overload to do both (take a volunteer and ask for questions) in the first round (esp. in the same game)?
I love using the audience, but I'm starting to think that maybe it is too much too soon to bring them up in Round 1. For one thing, they just got comfortable and settled in to watch. They may be sipping a beer and not ready to move. For another, if an audience member does tank in the first round, you can scratch the idea of enlisting any more for the night. Third, maybe they aren't "into" it yet. Maybe we need to whet their appetite and have them see a round and build up that feeling of "Man, I can do that!" or "I want to try that!"
My second question is...2. Can we find other ways of getting the audience to participate?
Along the lines of heightening, we do the Bonnie game or some such with the audience before the show to warm them up. Then we ask for suggestions for Category Die, but there is a definite gap in that and jumping straight to bringing someone on stage. We should think on some games like the Dream or Eulogy game that are more intermediary, where we take a volunteer, but only for an interview (personal, but very low pressure). Or get back to games that the audience gets to sort of partake in, like taking questions for an advice panel or having a conversation with the audience (a la the talk in one voice game where they engage in conversation with the audience).
Plus, there are a number of other ways we can incorporate the audience without risk to themsleves. We can get them to write out lines of dialogue or stage directions before the show for use in those games where people pick up pieces of paper off the floor. Or we could do a rapid fire game like Whose Line does with audience sugestions (maybe as an elimination game? Like that game they do "Worst Line to hear from your Doctor/Mother/Priest/etc" and then players jump out in rapid succession with a line until they don't have one or the audience doesn't like it. But we could collect suggestions earlier, on paper, rather than on the spot). We can let one of them New Choice whatever they want in that game (so they participate as a director, not a player). Heck, we can even get really wacky and give them all water balloons to let loose during a scene. (OK, maybe not that far, but we can give them other things to do is the point.)
3. What do we do when there is a delay in response?
If there is a "cold" audience, should we avoid audience participation games as much as possible? If we ask for a volunteer and none steps forward, should we ask again one, two, or three games later or does that make it awkward?
4. How should we ask for volunteers?
Another point that was brought up was in how we ask for volunteers--that we ask before telling them what they will be doing. Is this the best way to do it or should we say we need two volunteers to stand up here on stage and feed words and phrases to the players when they touch you on the shoulder. Would knowing what they are getting into help or hinder getting people to raise their hands? Do some people who return time and again have a favorite game they might volunteer for if they knew what was about to be played? Could merely asking in a different way help alleviate some of the lag in response and "coldness" of an audience? If so, how should we ask?
My thoughts on this are all speculation. I'm curious to hear from others.[/b]