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Least favorite Maestro Game

Thank you, Number Three

Moderator: happywaffle

What is your least favorite Maestro Game?

Poll ended at August 26th, 2007, 5:25 pm

  • Speak in One Voice with three players
  • 2
  • 40%
  • Speak in One Voice with five players
  • 3
  • 60%
Total votes: 5

Post by Wesley »

While not my least favorite game, New Choice is also one I rarely look forward to. I just want to get through it to see what I get in the next round. It's about 25% fun for me to play.
Again, it is a great training exercise, but I hate it when I am working on a great button or story and get new choiced for the in-the-moment gag.
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Post by Miggy »

kbadr wrote:
acrouch wrote:
Wesley wrote:My personal least favorite game is Slow Motion Samurai. With a passion.
Why?!
I still don't know why we pull this one out for performance. It's a great teaching game, but it feels weird to do it in a show more than once every 2 or 3 years.
that's how I still feel about the hat game. Great for practice - pretty much gauranteed to confuse the audience in performance.
Last edited by Miggy on August 19th, 2007, 12:14 am, edited 1 time in total.
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Post by Miggy »

bradisntclever wrote:I forget who the directors were, but one week the opening game was a slow-motion race from the back of the stage to the front. It seemed a lot more entertaining than most slow-motion samurai games because people kept tripping or making insane expressions that everyone could see. It was more organized and less chaotic than most slow-motion samurai games and quite enjoyable.
That was Troy and I....actually it was all Troy. Go Troy!

In actuality - I've seen Slow Motion Samurai work pretty decent. I saw Ace Manning try and escape off stage and then an audience member killed him in slow-mo. That was pretty priceless.
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Post by Roy Janik »

Wesley wrote:While not my least favorite game, New Choice is also one I rarely look forward to. I just want to get through it to see what I get in the next round. It's about 25% fun for me to play.
Again, it is a great training exercise, but I hate it when I am working on a great button or story and get new choiced for the in-the-moment gag.
On the other hand, New Choice is a great game to pull out when the cast is heavy with newer improvisers... It gives the directors a chance to do more scenic games while maintaining more control over the action.
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Post by DollarBill »

Wesley wrote:but I hate it when I am working on a great button or story and get new choiced for the in-the-moment gag.
Ahhh sooo. Very interesting. Perhaps you are working too hard.
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Post by beardedlamb »

the most important thing to remember about micetro is that any game can work if you utilize the fundamentals of improv. committ, connect, and say yes. can't go wrong. i've seen all of the games people are mentioning work to great results. sometimes only from an outside director like dan o'connor or in san fran when directed by keith.

of course, there is an exception to every rule. the rule: any game can work and should come with no pre-conceived hatred or dread. the exception is of course tag-team monologue. never seen it work. hate it more than i hate eating vegetables. and reading.

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Post by Wesley »

DollarBill wrote:
Wesley wrote:but I hate it when I am working on a great button or story and get new choiced for the in-the-moment gag.
Ahhh sooo. Very interesting. Perhaps you are working too hard.
Equally likely is that the directors weren't working hard enough, going for the low-brow, least common denominator stuff. :wink:

I guess that is my basic style though, even in Maestro: story over gag. I think there is a gaggy cheap and easy laugh (though it is a laugh none-the-less), and a higher-level laugh of amazement. New Choice usually seems to promote the former at the expense of the latter.

My experiences always seem to go like this (and this is not entirely true or fair, but this is what it feels like a lot):
"Honey, I'd like to marry you." (natural first response)
"New Choice."
"Then let's foolw that dream and open that interior design firm." (secondary plot response)
"New Choice."
"I wish I were a talking monkey that shot lasers out of my eyes."
"haha. Continue."


EDIT: Sigh, this is my 2000th post. I am now depressed. As much as I love improv, this milestone somehow frightens and confuses me. For the love of God someone please overtake me soon so I don't have to be "that guy."
"I do."
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Post by HerrHerr »

Wesley wrote:EDIT: Sigh, this is my 2000th post. I am now depressed. As much as I love improv, this milestone somehow frightens and confuses me. For the love of God someone please overtake me soon so I don't have to be "that guy."
Don't worry. You're only 5.34% of the total messages. 2.76 messages per day.
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Post by vine311 »

HerrHerr wrote:
Wesley wrote:EDIT: Sigh, this is my 2000th post. I am now depressed. As much as I love improv, this milestone somehow frightens and confuses me. For the love of God someone please overtake me soon so I don't have to be "that guy."
Don't worry. You're only 5.34% of the total messages. 2.76 messages per day.
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Post by acrouch »

Miggy wrote:
bradisntclever wrote:I forget who the directors were, but one week the opening game was a slow-motion race from the back of the stage to the front. It seemed a lot more entertaining than most slow-motion samurai games because people kept tripping or making insane expressions that everyone could see. It was more organized and less chaotic than most slow-motion samurai games and quite enjoyable.
That was Troy and I....actually it was all Troy. Go Troy!

In actuality - I've seen Slow Motion Samurai work pretty decent. I saw Ace Manning try and escape off stage and then an audience member killed him in slow-mo. That was pretty priceless.
Sorry, Troy doesn't get the credit for this one. It may have been played since, but I did this first. And troy is my bitch.
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Post by acrouch »

Wesley wrote:I hate it when I am working on a great button or story and get new choiced for the in-the-moment gag.
I think you have to direct it in a way that encourages the forward movement of story. Wes, we'll try it that way and see if we can get something enjoyable out of it.
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Post by fbillac »

New Choice, in my opinion is highly dependant on a fusion of player and director. When I call this game, I do my best to "New Chooice" arbitrary choices in the scene and stay away from plot altering. There is nothing worse than getting a suggestion from the crowd to start the scene like:

Director: In need the title of a play that does not exist...
Audience: The Mouse That Smeeled Like Boots

P1: That mouse smells like my boots!
D: New Choice!
P1: That mouse smells like a small rodent!
A: HaHAHA!
P1: Fuck You director!

In this example is the director at fault or the player? The answer is both. The director shoul never have NC'd the initial, plot-oriented offer. The player should have changed his first NC from simply changing the object to a completely different train of thought.

The game itself is an exercise in not setting your heart on one idea. I have seen several completely successful NC games play out with a ton of humor which kept the plot solid. The greatest response from the crowd comes not from the "Ha HA he said monkey" but rather from "He said monkey and somehow stayed true to the story arc".

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Post by Wesley »

Oh I agree. The game most certainly can be played in a magickal and fulfilling manner. I just don't often feel like it is when I'm up there. Thus, less-than-favorite status.

I would love to see the day where New Choice is called and the scene is so organic and perfect that the gimmick of New Choicing anything is never even used and the audience is so satisfied they don't care and give it a 5 anyway. Sometimes I think we use it solely because we said we would and feel like we've lied to the audience if we don't.
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Post by Marc Majcher »

Thanks for starting this topic, CJ. Now we have a good set list for Bastard Maestro tonight.
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Post by Lindsey »

I'm am starting to not like slideshow so much because I'm not as young as I used to be (try arguing with that statement), and holding "active" poses hurts after a while.
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