Pdyx wrote:So for those of you in that situation, what exercises, warm-ups, teaching styles, etc. have helped you learn to have more fun?
NICE question! Thanks for being the one who asked for pragmatic solutions.
As a warmup/teaching tool/etc:
I don't know the name of the game, but I've been calling it "The Easiest Game in the World". It's where you all get in a circle and you follow these two simple simple rules:
1) If your name is called, you should touch someone on either your left or right.
2) If you are touched, then you should call someone's name.
Here's why I love this game. Sorry for the lengthy explanation:
From working with Mojokickball, I've seen at least 2 dominant approaches people gravitate to for having fun. People have fun through mastery (like beating someone else at Chess or Kickball). And the other way people have fun is through agency (like both of us putting a puzzle together, or building something together). These two ideas of fun can easily co-exist, but most of the time people's approach trend toward the first one (dominance/mastery).
So I try to get people to travel the same path I traveled, right or wrong it's the only way I know. In case they were the same boat I was: too worried about doing the games right, concentrating too hard on how to get "better", irrespective of my scene partner etc etc..
We do this by creating an environment that seems too easy to be bad at, but is surprisingly difficult. The key to this is not about being good at the game. It's about 2 things:
1) Figuring out how to take joy in your losing.
2) When you're doing it too well, pushing yourself to go faster than you can do it correctly.
if you can be happy with losing, and focus more on the agency of all of you working together to build something that didn't have a point other than to share each other's experience, then losing doesn't become a big deal at all. Eventually, losing big is just as fun or more fun than winning. The result is that you'll become more anxious to explore losing (not just accept it!) as a natural part of the process. And once you've rejected the common "obligation" of Mastery and settle into the much more pleasant realm of Agency, your tack towards Mastery happens naturally, and in a much more fun manner.
These were/are my stages. Your results may vary.
1) Seeing Mastery as the means to fun.
2) Remembering that losing is simply a tool to get to Mastery.
3) Seeing/believing that losing (in Improv) is great! As a result, no longer trying for Mastery. Re-focus on Agency, and assuming Mastery will or will not come, but is not necessary for fun.
Last bit of the warmup I couldn't mention until I got through the explanation: When you screw up, everyone steps into the circle and we all go, in our biggest stupidest stereotypical Italian accents, say "Why are you-a so-a stupid?!?!"
This is tricky tricky tricky. The idea of this part of the exercise is two-fold. (1) You are putting yourself into a situation where you are letting other people call you stupid, which should be counter-intuitive to the creation of Agency and (2) You are trying to get people into the role of understanding how to show love and Agency, even when we are "reprimanding" them.
The "reprimand" means nothing. It is only part of the game. To disengage the limbic part of our system that says that "anyone calling us stupid, in any context, should make us feel bad!" is the key. And this can only be done if the leader of this exercise can get everyone in the mindset of saying this stupid "hurtful" thing in the dopiest, most adorable way possible. The "reprimand" then becomes just as fun as if everyone cheered you for losing. And PLAYING the game is fun. Not WINNING it.
If the group doesn't seem playful enough to get there, I don't do that last part.
Sorry about repeating that last line, I just think it's important:
PLAYING the game is fun is of itself, so we don't have to worry about WINNING it.
thanks! sorry for the length..
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