I'm not suggesting that the whole scene can be mapped out in detail. The point with my example is that, while each of the ten pairs had the exact same info at the top, they ended up being VERY different scenes. Each can say they 'mapped' from the first few lines, but they came up with extremely different maps... so what does it really mean to map a scene?TexasImprovMassacre wrote:... read between the lines a little...I believe that what its saying is more about the notion that "your scene is what it is supposed to be". Not literally that every minute detail of your scene is already mapped out for you,
I think the idea of judging vs. evaluating choices is a related discussion, but not exactly the same here.
It sounds like you're not really talking about mapping*. You're talking about making bold choices (character choices, scene moves, etc) at the top of a scene and fully committing to those choices. To me this is a completely different concept (though not in conflict with mapping).
And further than just committing, with the TJ and Dave example, you're talking about using what you've already created. This is the opposite of mapping. It's reverse engineering the map. It's taking all the crazy roads you made throughout the course of the scene, evaluating them, and then announcing what the map was for all along. It's what they might have called being 'economical' and 'using the whole buffalo' at iO. This is the point of that confusing ' playing the scene like you're looking in the rear view mirror' part in "Truth in Comedy" is talking about. And it's also a different discussion than mapping-- again as I understand mapping to be.
*At least as I understand the definition--which might be the cause of confusion here. If someone has a good explanation of mapping, I'd love to see it written out.