Hey, all!
Hope everyone's doing well!
I unabashedly love Harold.
So, what I say will probably be (and maybe should be) taken with a grain of salt by folks whose feelings on Harold range from mere indifference or lack of understanding, to pure, seething hate for it. (Not that anyone has expressed the latter here - it's just that some folks do actually hate Harold, which seems about as fun and helpful as hating a volcano.)
Harold, to me, has become the prism through which I see longform improvisation. The elements that I believe that Harold fosters, encourages, rewards, and showcases (the exploration of characters, relationships, themes, and achieving them through the playfulness and fearlearness of strong choices made by individuals and the group mind, among others) are pretty awesome. When I see all that come to fruition (to different degrees) in other longforms, I tend to thing that it's a good performance regardless of the specific form being performed. (In other, more clear terms, I see elements of Harold pop up in forms that are distinctly not Harold.)
Above all, though, Harold, is about the truth(s) (small and great) that unfold/s when a group of people come together, trust their instincts and impulses, make strong committed choices, and play to the top of their intelligence and integrity. In the spirit of agreement and yesand, a group of people (regardless of numbers) create and explore by treating their fellow players like poets and geniuses, and eating their own fear and doing awesome things, bolstered by their fellow players regarding them as the same.
I think that the difficulty for some folks comes with the fact that Harold can be the palette, the brush, and the resultant painting of longform improvisational theatre, comedy, and performance. Sometimes, it is, somehow, all three at once.
I think another point of difficulty for some folks, both audiences and performers, is that how Harold is described and taught, or whatever expectations have been laid out, can sometimes seem a little rigid (even if in that specific structure that's taught, there's really a lot of freedom). I like how Kevin Mullaney, former IO and UCB stalwart (and creator of the IRC), mentions that Harold isn't so much a boring blueprint to be followed as an interesting, challenging puzzle to put together.
I think one of my favorite parts of Harold is the idea that every part of it, whether part of the initial, agreed-upon structure, or generated organically, is important no matter how seemingly insignificant or accidental. Somehow, even if we might not ever understand it, every piece plays its role. I think that requires a lot of trust from us ... it requires trust in ourselves and in the group as performers, and it requires trusting the audience's intelligence to process and get what's going on. Just as a work of visual art might elicit different reactions, understandings, or interpretations, I think a good Harold makes a similar impact, even when more abstract elements pop up.
That brings me to the group games, which have been mentioned a few times in this thread and which can be a bit abstract sometimes and seemingly unrelated. For me, they're not just simply "chapter markers" of where a group is in a Harold; they're essential to the whole performance, thriving on what's been created before them and helping fuel what will come afterwards.
Group games have a handful of purposes, but I think their greatest purpose is to reconnect to the group mind. After the opening, folks break off into scenes with fewer people. It's nice to stir up the group energy and fun, and to reconnect with that source of improv goodness.
For audiences, I think they're smart enough to realize that when something is done on stage that, even when it's improvised, it's being done on purpose. So, I kind of trust that they take those group games and kind of try to figure out how they fit into the mix. The human mind is great at trying to make sense of things and creating contexts and meaning. So, they might see things that are there that we (performers) can't or didn't explicitly intend. That's pretty exciting!
For performers, I think group games are an opportunity to just jump in, stir things up, and be affected rather than to consider them an interruption of your flow. As much as one might have an idea, I think group games have the potential to highlight and heighten themes, emotions, and the playfulness that a second beat scene might need even more than whatever your idea was at the end of the first beat scene.
I'm glad I reviewed the thread because Arthur said:
The (group mind) is, I feel, the heart and soul of Del's contribution to improv, and the one that is bastardized more often than not. It's very tough for some people because they're a) thinking too hard b) wanting to be the star c) hesitant to trust completely in the group mind.
Jumping into those group games is the process of shaking off thinking too hard and trusting that the group mind will guide you to what's really needed.
It can be difficult to let go of those lines that we think will sound great or those ideas that we think would be perfect to follow up on. I think that's what's really difficult about Harold to get used to - you really have to let go and immerse yourself in the process. Even if folks set out to execute a by-the-book textbook / teaching Harold, outside of (or, I guess, within) that structure there's a lot that's open. There's no exact or specific (external) cues as to what the content has to be, what directions things have to head, or how things will end up, and I can see how that can be daunting or dismaying to some performers. I can understand how that doesn't always result in a show that's completely satisfying as an audience member, especially if A) it's a clunky show and B) an audience is expecting something that plays out like traditional scripted theatre.
Letting go of things and those notions, though, is where the danger, fun, and risk is, which is also what I love about Harold. I think there are other forms, structures, and formats that kind of engender the idea that you can do that respective form, structure, or format perfectly, or at least lays out a greater degree of certainity to them and fulfilling that certainty becomes a goal. With Harold, there isn't that sense, I don't think ... especially since the group mind definitely has the potential to mutate the form organically as needed.
Where some forms / structures / formats follow a map to what's considered a hoped-for or perfect destination, I think Harold is the idea that the journey is more important than any particular destination. The destination ends up being perfect as a result of the full commitment to the journey, via a map that's been spontaneously created with the group mind.
I could probably go and on and on ... so, I'll stop.
In the end, I think it's a matter of what turns you on and doing what you love, and doing that with people you care about. For some folks, that will include Harold. For some folks, it won't. Hooray for everyone doing something other than endlessly sitting in front of a television!