Save the teaching games (Living Machine, What Comes Next, Slo-Mo Samurai) for the workshop, please.kbadr wrote:I still don't know why we pull this one out for performance. It's a great teaching game, but it feels weird to do it in a show more than once every 2 or 3 years.acrouch wrote:Why?!Wesley wrote:My personal least favorite game is Slow Motion Samurai. With a passion.
I'd trade most of the clever-clever exhibition games for a scenic setup or scene-from-nothing. Fun, but light - all cheetos and no meat.
Frankly, I'm less worried about which games get called than heavy-handed directing that confuses or irritates the players and audience. If you're not making the players shine, begone!