poltergasm wrote:I'm curious about other people's thoughts on this:
Why shouldn't Maestro be about winning? Why shouldn't we heighten the competitive elements?
Just curious.
We *do* want to *depict* a competitive show. We *don't* want to actually *be* competitive, because that would lead to you rooting for a scene to go badly. If I'm watching another player's scene, and I know that I'll be eliminated if it does well, I'm still going to think of any possible way to help it be funny via side support. Plus you don't want the audience to feel awkward about eliminating somebody, which they might if you display visible sadness.
All that being said, there are ways that we could portray competitiveness, almost like a parody of a competition. I've heard the suggestion before that you should pick somebody else in the cast to be your nemesis. It might even play well for one or more players to adopt WWE-style personas. I've definitely done a little schmoozing with the audience before, depending on the situation, kind of sweet-talking them for a high score. It's fun for me, and it's fun for the audience whether they vote me high or low for my efforts.