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Thoughts on the Fancy Pants Mashup

Discussion of the art and craft of improvisation.

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  • KathyRose Offline
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Thoughts on the Fancy Pants Mashup

Post by KathyRose »

Regarding Ruby's note after the show, that too much time is wasted deciding what each couple wants to do . . . I understand the desire to make the show fun by letting people "do what they want to do" -- trying out Maestro games and such -- but the odds of two players simultaneously wanting to play the same game are slim. Some players are bound to be disappointed. But more importantly, this show has the potential to be so much more than Maestro Lite.
Ryan Hill wrote:I have never rocked the red shirt and Kermit tie before.
... and therein lies the heart of the matter. The Fancy Pants players have already been inspired by something in their closet. That's what's so cool and special about this show. Why not take full advantage of that?

Improvisers are accustomed to ignoring each other's actual appearance. We are taught to create characters through posture, movement, voice, emotion, POV, etc. and to address appearance (when it comes up at all) through endowments. The Fancy Pants Mashup provides a truly unique opportunity. Here's a show in which the players have already made a strong character choice, through their attire.

I'd love to see the Director take a look at each random pairing, then either:
1) ask the audience for a suggestion inspired by "who" they see on stage; OR
2) give a starting direction for the scene, based on the potential that the Director sees in the pairing.
For example:
- Where would you expect (or not) to find these two people?
- These two people are stuck together in a small place. Where are they?
- These two people have personal mantras. What are they?
- What occupation does one of these characters have?
- In what style of movie would you likely (or not) see these two people?
or
- You're two hit men at the opera. Go!
Then - boom! - when the lights come up . . . we see "these two people," dressed like the players we see on stage, come to life.

Note: what a person is wearing doesn't have to limit a player's choice of age or gender. Little kids play dress-up. People dress eccentrically for their own personal, often fascinating, reasons. They even cross-dress. And the players can still f*ck with audience and Director expectations, as they desire.

This kind of setup does several good things. It makes the transitions go quickly and smoothly. Players don't have to negotiate a decision or "give up their choice" (since their choice -- their attire -- has already been made, and will always be used). Audience suggestions build on something they actually see, for a change. New players get to work on valuable character skillz, and they don't have the pressure of creating scenes "from nothing." And the Director learns to help players find starting points with good comic potential.

Of course, you don't want scenes to be just about how funny someone is dressed. But what struck me as ODD in last Friday's show was how often a player's choice of attire had no bearing on the scene at all. I wondered: what was the POINT of dressing Fancy if we just improvise like it's any other show?

Just for example, one couple played a "plumber scene." At the top of the scene, I looked forward to seeing what happened when the door opened and this lovely young lady (the plumber) was standing there in a satin dress! So what happened . . .? They proceeded to talk about the plumbing problem (focusing on the activity), as if nothing was out of the ordinary. I so wanted to see the "customer" react to this unorthodox, girly plumber! Would he doubt her credentials? Would he hit on her? Was she a transvestite plumber? (Did that cost extra?) How about him in his suit - was he late for an important event? Was he in love with the Lady Plumber and contriving an excuse to see her? et cetera. This could have been a very interesting character-driven scene, if only they had acknowledged each other's Fancy appearance.

Overall, as an audience member, I would have been disappointed in, if not confused by, how the show didn't fully incorporate our fabulous attire.

Yes, the director could always throw in some game elements, especially if the pairing happened to be two veteran performers and s/he wanted to up the degree of difficulty. But why make a scene difficult or complicated, when you already have such rich material to work with?
Last edited by KathyRose on October 11th, 2011, 2:43 pm, edited 4 times in total.
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Post by valetoile »

I like this!
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Post by Chuy! »

Like.
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Post by Rev. Jordan T. Maxwell »

i think it's definitely a tool that can be used more often, but i wouldn't want it to become the only thing the show is about. personally, i loved the plumber scene and there can often be a lovely cognitive disconnect between the reality being portrayed and the actual reality onstage. and a lot of times, especially with newer improvisors, the temptation becomes talking JUST about the clothes which becomes akin to talking about the activity.

more importantly, one of the great things i've seen in this show is players getting to try stuff out, games they love and haven't gotten to play much, ideas they want to experiment with. yeah, sometimes the partner isn't down for it, but either you compromise, the host is there to guide or nudge it along or you go with a scene from nothing (or, now, you could do something inspired by the outfits). I'd hate to see that element disappear. because the fun of this show to my mind is that it's more of a well dressed jam than a format based around clothes.

and sorry if it's seemed like Maestro Lite so far. that's never been the intent, and i'm sure Ruby's fresh perspective will bring a host of lovely new ideas to the fore. :)
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Post by Ruby W. »

Great tips and things I will keep in mind! My mind is brewing with ideas! Thanks Kathy!
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Post by ratliff »

I'm curious, because I haven't played since the first one -- are most of the scenes now based on games? I don't mean this to be snarky; I'm genuinely interested in how the show has evolved.
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Post by Ruby W. »

John - It's not game-based in the sense of Pan-Left-Pan-Right. But occasionally we will use are games that allow for structured scenes - the Alphabet Game, New Choice, etc, for newer improvisers. (Or if it's just an improviser's favorite game and wants to play it!)

How Fancy Pants works is the director randomly draws two improvisers out of a hat (there are 20 improvisers in the show). They come up and are allowed to do what they want. Typically, if it's two experienced improvisers they will choose to do a scene from a suggestion (or from nothing). However, because of the low-pressure nature of the show, many MANY students sign up to be in the show. They tend to be more familiar (and comfortable) with scenes that are structured by a game (like the alphabet game) and so they will usually choose something of the sort. If they want to do a scene then awesome!!! But many are usually nervous because it's only their second or third time on stage (if not their first!) and, of course, my priority is setting them up for success.

This is probably too much info - but one reason for Kathy's suggestions is because everyone was being too polite in negotiating with what they wanted to do. It was never long enough to kill the momentum or flow of the show, but it added up and left us with a bit of a time crunch at the end. That was also my bad because it was my first time directing and I didn't tone-set that part of the show during warm-ups enough. :) woops!

Also you should sign up. It's a super hilarious and fun show. Just a plain good time.
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Post by Roy Janik »

Yeah, at its heart, the show is just bringing up pairs (or groups) of people and letting them do whatever they want for a bit. I wouldn't want to change that too much.

I like the hosts being there to be supportive if need-be, and to help move the show along at a good pace.

R
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Post by Ruby W. »

Roy's answer is a good example for how I use 400 words too many whenever I want to say something.


So...what Roy said.
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Post by Emy »

Ruby W. wrote: However, because of the low-pressure nature of the show, many MANY students sign up to be in the show.
That's why I signed up!

This past Fancy Pants was my second show ever in front of an audience (and my first that wasn't a student graduation show), and I loved how fun and unintimidating it was. It seemed to me that the purpose of the show was to allow nervous newbies like myself the opportunity to goof around and get more comfortable being on stage, and I really appreciated it. Your idea to incorporate our attire into our scenes sounds like it could be really fun, but it might also be a little mindfucky (and limiting) to try to experiment with new ideas while justifying the clothes you're wearing. A concept like that might not seem particularly welcoming to newer improvisers.

P.S. I see nothing unusual about girly plumbers :)

Post by Rev. Jordan T. Maxwell »

"mindfucky" is my new favorite word.
Sweetness Prevails.

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Post by Ryan Hill »

Rev. Jordan T. Maxwell wrote:"mindfucky" is my new favorite word.
Emy throws out lots of awesome stuff. :-)
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Post by ratliff »

Rev. Jordan T. Maxwell wrote:"mindfucky" is my new favorite word.
Seconded.
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Post by Ruby W. »

This past Fancy Pants was my second show ever in front of an audience (and my first that wasn't a student graduation show), and I loved how fun and unintimidating it was. It seemed to me that the purpose of the show was to allow nervous newbies like myself the opportunity to goof around and get more comfortable being on stage, and I really appreciated it.
YES!
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Post by KathyRose »

Emy wrote:This past Fancy Pants was my second show ever in front of an audience (and my first that wasn't a student graduation show), and I loved how fun and unintimidating it was. It seemed to me that the purpose of the show was to allow nervous newbies like myself the opportunity to goof around and get more comfortable being on stage, and I really appreciated it. Your idea to incorporate our attire into our scenes sounds like it could be really fun, but it might also be a little mindfucky (and limiting) to try to experiment with new ideas while justifying the clothes you're wearing. A concept like that might not seem particularly welcoming to newer improvisers.

P.S. I see nothing unusual about girly plumbers :)
Emy! So glad you posted. I thought you looked great on stage and did a good job. I also think girly plumbers are a fabulous improvement on reality. But let me explain why I think my suggestion might actually help new improvisers have fun dipping their toes in the water.

Schools vary, of course, but teachers often reassure students that they never step on stage with "nothing." At the very least, what they bring to a scene is a way of speaking, a way of moving, a point of view and so forth. One of the easiest ways to start a scene is to observe the other person, to respond to what they see in some way (physically/emotionally/verbally), and to adopt that POV for the rest of the scene.

It could be a feeling of envy, fear, intimidation, superiority, attraction . . . doesn't matter. It could be as simple as saying, "Wow - you look awfully fancy tonight!" Then, be obsessive about the ways in which s/he is "fancy," adding ridiculous details, and reveal why it is so important to you at this moment. (That's the "justify" after the "jump.")

Of course, we wouldn't want every scene to start that way; I'm just saying that it's an easy, obvious choice that would work in a moment of panic!

The point is: any choice can work in any situation. It's especially funny when a response seems inappropriate, but the character pursues it anyway. Improvisers only get into trouble when they start questioning their choices. All they really have to do is RUN with it and BUILD on it! It's the commitment that makes it work, not the choice.

These may (or may not) be things you already know, but I needed to lay this foundation so I could explain the thoughts behind my suggestion for the Fancy Pants Mashup . . .

This show is unique in that the players have picked something specific to wear that they feel good in, or they think is fun. Why not let that influence who your characters are, for the evening? That's not to say that you play the "same character" in both scenes. They could still be different genders, different ages, different status, with entirely different reasons for dressing that way.

But basically, what I'm suggesting is that our Fancy Pants attire is the initial offer (information) that we bring to the scene. To ignore this offer is to deny it, to pretend that you didn't make that choice, to shop around for a "better character" to be. That sounds like work to me.

So many scenes stall while the players search around for a "good idea." Talk about pressure! All you really need to do is to take the first thing offered and run with it. It only stops working when you back away and lose faith in it.

By not using your choice of attire, which you presumably thought was fun to wear, is to not get behind it as a choice. Why throw your Fancy appearance away in search of something "better" or "more appropriate"? Ain't no such thing.

One other big advantage to rocking the outfits that we wear, is that (unlike other short-form shows) the audience gets a vivid image of who our characters are, instead of having to pick up clues & endowments to deduce what our characters "really" look like in a scene. Think of it was Improv 3D.

That, I think, sounds like a lot of fun! And a good learning experience for beginners. Run with your first "choice"!
Ruby W. wrote:Roy's answer is a good example for how I use 400 words too many whenever I want to say something.
Sadly, this is true for me as well. I rest my case.
What is to give light must endure burning. - Viktor Frankl
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