micetro shout outs.

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micetro shout outs.

Postby erikamay » December 18th, 2005, 5:26 pm

need to make some specific shout outs to jeremy lamb and wes bain for kick ASCH micetro work last night.

i was just thinking about wes' one man reverse scene, how much the audience was rooting for him, and how well he pulled it off.

jeremy lamb's desire to eat his video date was awesome. i was thinkng about that weird dude in germany the entire time.

thats all.
delicious improv!
yay!
e
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germans

Postby beardedlamb » December 18th, 2005, 5:41 pm

i was thinking about that german guy as soon as the suggestion was pink. i was hoping i could work in either being eaten or eating ed.

maestro was a blast. i haven't played it in a while and it's typically a format i have trouble with, but last night it was so well directed and technically pulled off that it was hard to fail. supremely awesome.

and for you stat buffs, i have never won maestro, even though i have made it to the final two maybe 6 or 7 times. i usually had to lose to jon benner, but last night wes pulled out a great ending to a great show.

i want more.
and what's up with only having twelve players? back in my day we had 15 every night and we liked it. everyone knows anyone can play, right?
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Postby Wesley » December 18th, 2005, 9:29 pm

Thanks, it was a LOT of fun last night and I needed a good show more than you know. It was an honor and joy to play with so many experienced players. I learned quite a bit and it really amped up my game to be with people I have looked up to for so long.

Thanks for playing Jeremy. Mike. Ed. Eric. Val. Everyone. Here's to many a future Maestro performances!

Props to Phil and andy on directing, too! Great job!
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Postby valetoile » December 19th, 2005, 10:29 am

jeremy-
with 15 people, did you eliminate for real after the first round? Or do anything else to make things go more quickly? 'Cause I think that's the concern with having so many people. That, and the score board only has twelve slots.
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Postby beardedlamb » December 20th, 2005, 12:36 am

val,
back when we did fifteen, the cut would always be after the second round and it was usually anywhere from 3 to 6 players. those first few rounds would utilize games and scenes that involved a large number of people, like a seven person "speak in one voice" or six people for some kind of "moving bodies." hardly ever was there a two person or even three person scene in those first two rounds, and certainly there was only a solo scene in the most extreme circumstance.
the stuff in those first two rounds was also typically shorter than some of the things we did saturday night. i think things like the "pan left, pan right" game and the alternating realities which happened early in the show might be examples of things that should be played later when things have trimmed down a bit. although it's difficult to find so many 5, 6, or 7 person games that aren't time consuming. plus, if you have 7 people in a scene it makes having a disparity in their scores difficult when it comes time to make the cuts.
somehow that was what happened. of course we also took a fifteen or twenty minute intermission which i think kills the energy and flow of a show. i didn't even notice the intermission was missing until just now, writing about it two days later.
i think the show ran just about perfect saturday and maybe the addition of three more people would have been more time consuming, but i hate for people to have to sit out as i know some improvisers did.

it makes the competition stiffer because it levels the playing field as the more experienced players are in situations where they can't shine as much with 6 other people on stage with them. i think this is a good thing. they either eventually get better or humbled. both are desirable for experienced players.

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